3D Modeling

Creature Character 3D Model

Turnaround:

Original Concept Design

james_creature_render

Creature Model works in progress

Lowpoly Wireframe

lowpoly_wireframe

Lowpoly UVs

Lowpoly_UV

 

First 3D Model Build: Tank Display Model

Mausoleum Model

 

Room Texture art

Thrower_j_Final

For the concept of the room I wanted to give it an abandoned, ominous and wet feeling. When texturing the room I kept in mind where moisture and water would collect and had moss and plant life growing from those areas. The same with the rust and discoloration of the wood touching the floor. I kept in mind that moisture would effect rust patterns on the metal pipes as well.

UV Texture Maps

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