3D Modeling

Creature Character 3D Model


Original Concept Design


Creature Model works in progress

Lowpoly Wireframe


Lowpoly UVs



First 3D Model Build: Tank Display Model

Mausoleum Model


Room Texture art


For the concept of the room I wanted to give it an abandoned, ominous and wet feeling. When texturing the room I kept in mind where moisture and water would collect and had moss and plant life growing from those areas. The same with the rust and discoloration of the wood touching the floor. I kept in mind that moisture would effect rust patterns on the metal pipes as well.

UV Texture Maps

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