Creature Character 3D Model
Original Concept Design
Creature Model works in progress
Clay Tube Musculature
First 3D Model Build: Tank Display Model
The tank model was made out of primatives and the display it’s on was created using a revolve. The plane underneath the tank was soft selectedto change the elevation.
Tank 3D model: I painted the ground texture and to give it a more dynamic look and made the surface paintable in order to make the grass and tree in the scene.
Tank and display 3D model I cinstructed and textured. I also used raytracing and mental ray lighting in Maya to make a more natural colored lighting and shadows.
Room Texture art
For the concept of the room I wanted to give it an abandoned, ominous and wet feeling. When texturing the room I kept in mind where moisture and water would collect and had moss and plant life growing from those areas. The same with the rust and discoloration of the wood touching the floor. I kept in mind that moisture would effect rust patterns on the metal pipes as well.
UV Texture Maps
UV maps of the wood beams on the ceiling and post in the room. I wanted to make the wear on the wood look bellievable for the length of time this building has been left abandonded.
UV maps of the fuse box and pipes in the room. I wanted to make sure that the rust was not only scattered to possible defections in the metal but also the base of the pipes whee most water and moisture would settle.
With the walls and floors I had the same thought process of considering where water would rest and come in contact with the enviroment and how mold and plants would grow in the darker areas of the room.
UV bumb map
UV specularity map,. Most moss and fungi have a slick and wet look to them, I wanted to make sure that the light would act accordingly to these parts of the room.
The build of the room was industrial prison looking. I was influenced by the Last of Us”s nature taking back the city feell, so I made the surface paintable and added a varitety of place that could live in a mostly dark but still partially lit damp room.