Environment Concepts

Yggdrasil Game Concept

This is my interior and exterior concept paintings of Helhiem world within Yggdrasil’s realm.

Braller Arena Concept

JapanArena_finalDesign.png

Futuristic sports beat ’em up arena design. The art director wanted the game to have a tron-ish aesthetic with a sports arena base. I used a soccer like layout while maintaining a futuristic laser light effect to make the barrier walls.

NordicLevel_concept_wallChange.jpg

For the second stage the art director for Braller wanted a Nordic/ space marine architectural influence for this arena. I to maintain a consistent feel for this arena while giving it it’s own identity in color palette and detail elements, such as the hologram trees for the Nordic woods feel to it.

Sci-fi Environment Concept

During the initial block outs of the environments I wanted to give each a different computational feel like claustrophobic, ominous, massive and so on. Once I decided on the concept I was going forward with I I used references to come up with color studies to give a specific feeling towards the concept. I choose a color palette that gave a cold sci-fi and isolated themes. The final product was a result of these choices.

Castle Siege
Castle Siege

 

Fighting Game Érde Background  Level Concept

background_2skybox

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